top of page

THE CORE

a5a17288-551d-45ed-94e9-edf10c1f059a.jpeg

Zwakilian AT47

a09ad4c4-bef1-496b-b632-d8f22b64dcdf.jpeg

Garnox AT91B

THE CORE / LANDING SHIPS

6d147299-6d65-4fac-a03d-3e482200adf0.jpeg

AXT 238 T

576451d9-264d-4f46-a3ae-fbb4845246c8.jpeg

XGR 356 HE

b1edaff2-605a-414e-9c2d-4b3a20cc1a0b.jpeg

Nartox Infantry /SP Weapons

The Core Infantry is primarily made up of the most aggressive and intelligent species in The Core empire.  Many of these races fought against The Core rather than join it.  All of them ultimately failed.

 

But the Core is a business as well as an empire.  And any good asset a business acquires has to be put to good use.  So these worlds are given special bonuses and compensations for supplying combat troops and technicians necessary to The Cores continued expansion.

3cb13602-e70c-4ad4-95ec-ec7fc299d980.jpeg

Kivo NoK Kondot/ SP Matter

TOWN KILLERS

THE CORE INFANTRY

(EXCERPT FROM THE FIRST YEAR HANDBOOK)

Chapter 7A The Core

 

Section 3.2A

History

 

In the center of galaxy m997-224 exist the seven worlds of The Core.  These were some of the first worlds to develop space travel in this galaxy.  And all of them had one purpose in common.  Domination and exploitation of their neighbors and their resources.  War and conquest were made the norm in this galaxy, and even though their methods were different, the results were always the same.

 

As they each came into contact with inferior races, they conquered, destroyed, enslaved, and moved on.  This cycle continued until the seven came into contact with each other.  The ensuing battles between them decimated entire solar systems, with armies being sacrificed by the billions.

 

After several thousand years of this, a truce was arranged by one of the seven: The Energy Beings of Star 467.  They pointed out that since they were pure energy, it didn’t matter to them if the others destroyed themselves or not.  But the galaxy was immense, and six others might find that it would be more efficient and profitable of they were to combine their forces and direct their considerable strengths, abilities and destructive natures towards a common goal.  Domination of others. Thus the Core was born.

 

Section 3.2B

Structure

 

The Core Council is comprised of the original seven warring species.  The Krilts, Carcarians, The Energy Beings of 467, The Triii, The 942 house of Bathsta, The Whirlers and The Yenchechie.  All speak the official universal language Corelos.  Each one has a seat on the Council of Conquest and Opportunity.  They each take turns sitting at the head of the council.  The term of chairmanship was for one cycle of the giant pulsar located in the center of the galaxy (about 42 years in Shandakar time).

 

All of the individual armed forces of every race in The Cores empire were combined into several massive units known as the Primary Acquisition and Conquest Fleets (PACFs).  The species that occupies the chairmanship is in charge of these fleets during their turn to further the Cores influence.

 

Rules were adopted for conquest.  Worlds were given the chance to surrender first before armies invaded.  This made good business sense.  If needed, whatever appropriate military action that was necessary was used to subdue the locals.

 

The species in charge of the council gets 50% of the spoils of conquest during their reign, including the tribute taxes due each year.  The Energy Beings don’t care about material goods, only chaos, so the other five worlds split the remaining 50% equally.  When the EB’s are in control the other six members split any spoils equally.  This assures that all profit from every campaign.

 

Chapter 7B

Members of the Core Council

THE KRITTS:

 

The Kritt home world is the fourth planet out from its star.  It is primarily

a jungle type environment, with several small oceans.   They are feline

based biped life forms.  Kritts are organized into hunting prides consisting

of three males and 9 females.  There may be up to 100 prides on a Kritt

controlled ship.  The leader of each pride is the Alpha Female.  The males

have equal status with her, but are an advisory council only.  The final

decisions are hers.  Alpha females return to their home world once every

seven years to breed.  They compete against each other for the right to

choose among the males.

 

CARCARIAN:

 

Looking like oversized warthogs from old earth, the Carcarians come from

two planets that exist in synchronous orbit around their sun.  Carcar One

is for the highborn Carcarians, the rich, powerful Megolkoths.  These are

the self-proclaimed royalty of the Carcarian race.  Carcarian Two started

as a penal colony, but it’s now where the rest of the Carcarian population

lives.  Power-hungry, devious, and evil, their only loyalty is to themselves

and to their Megolkoths clan leaders.  To be able to move to Carcar One is

the goal of every Carcarian.  And the only way to do this is to get rich

enough to buy your way in.  A fleet of automated attack ships and mine

fields surround Carcar One.  Anything approaching without clearance is

vaporized before it entered the atmosphere.

 

THE ENERGY BEINGS OF 467:

 

467 is a black hole very near the center of the galaxy.  Among the energy

rivers that circulate around the black hole live the Beings from 467.  These

are the strangest allies in the Core.  Because they are based on energy and

therefor need nothing from the material world, their interest is purely

curiosity and boredom.

 

When the 467s left their home world for the first time to explore the universe,

they found that they were much more unique then the carbon based life

forms that seemed to dominate the galaxy.  Eager to find out why this was,

they set about analyzing and testing the reactions of races they came in

contact with.  They found that by inducing wars and chaos, they could gain

the most information.

 

THE TRIII:

 

The Triii look very similar to humans.  The biggest difference being their

heads. Triii have egg shaped oversized heads.

 

Their society is logic based.  Triii thrive on order and stability.  Their’s is

the second planet orbiting around their sun.  Triii reasons for conquest

were simple.  Kill or be killed.

 

The Triii home world was invaded during its early history.  For 2000

years they lived under the dictatorship of a species from a neighboring

solar system.  But they waited and watched, and finally rose up and

overthrew their captors, eventually conquering their enemy’s home planet.  And that’s where the real trouble started.

 

The Triii left their neighbors broken and ruined; yet they came back and attacked again.  The Triii decided that only through use of force could they keep their own safety and freedom secure.  But waiting for the next attack did not promote order

and stability.  So they came up with a solution: preventative strikes against their neighbors, keeping all fighting away from the home world.  This gave them order and stablity, and became their way of life.

 

942 HOUSE OF BATHSTA:

 

Bathsta is like old earth in many ways.  It’s the third planet orbiting its

sun.  It has two gas giants in its outer solar system.  Bathsta Prime a

blue-green world occupied by the Bath.  These are humanoid beings

about 7 feet tall and at around four hundred pounds, they are the

biggest members of the Core.

 

Another warrior-based society, Bath are a-sexual.  Several times during

their lives they have the opportunity to bear young.  Over the eons

they have refined this system into a type of on-demand pregnancy. 

Each Bath is required to sire one replacement for itself during its

lifetime but in times of war, to sire several.

 

Since space ran out on Bathsta Prime eons ago, the goal of each Bath Commander is to start its own Ruling House on a newly acquired Asset World.

 

THE WHIRLERS:

 

Bird-like beings, the Whirlers, come from a twin star solar system. 

Because of this they hate the dark.  Their society revolves around an

extended family.  Whirlers mate in pairs for life.  If one is killed, the

other is taken care of by the larger group family.

 

Whirlers are the only known sentient beings in this galaxy that lay

eggs to reproduce.  Because of this they have many young furling

throughout their lives and are constantly looking for new worlds to

occupy.  Extremely territorial, in order to start a new family, Whirlers

must leave the home world and find a new one to settle.

 

Highly technical, they developed automated combat craft so as not to risk themselves in battle.  They consider humanoid life forms to be inferior and expendable. Whirlers’ reasons for conquest are simple: over population.

 

THE YENCHECHIE:

 

The Yenchechie are reptilian-based bipeds from the fourth planet of a

ten-planet system.  Their home planet Yenchi is ruled by an elected body

made up of family clans.  Their motivation for conquest is the most

destructive of all.  Natural resources.

 

The Yenchechie are huge consumers of planetary minerals and resources.  

Their race uses more than 5 times what their own planet can produce,

and their own mineral resources have been exhausted for countless

years.  This has led to two things: a migration of the species to find new

sources of raw materials, and the dedicated exploitation of those

resources for their original home worlds benefit.

 

Yenchechie have established hundreds of outposts across the Core.  All of their tribute flows to Yenchi first, then back outward to its colonies.

 

 

Section 3.2C

Chip Implants

 

Every being in the Core (except the council and its home planets) is implanted at birth with a CT -27 nano-chip, invented by the Triii.  This nano-chip embeds itself the soft tissue of a beings brain.  It recharged its power cell directly from the brain, so it never wears out.

 

Every planet conquered is left with a automated Sentinel Ship in orbit.  These ships are used by the Core to house and operate the control chip transmitters.  These ships are also stationed along the various trade routes and shipping lanes as redundant systems, in case a shipboard transmitter fails.

 

As long as the chip receives a signal from a transmitter you’re ok.  But if the chip doesn’t hear the transmitter, the chips shut down.  And so do you.  Permanently.  A very effective way of controlling your population.

 

This is the way The Core stays in power.  And you can’t steal a ship either.  If the ship’s transmitter-receiver gets too far out of range from a shipping lane, it shuts down and so do you.

 

Only crewmembers from the Core Security Service have delayed activation chips.  There are at least three of these assigned to every ship.  If something happens, their chips delay detonation, allowing time to correct the problem and recover the ship.

 

Section 3.5C

Combat Groups

The Core

 

The Cores Combat Groups are made up of a Town Killer and several Infantry.  The Cores infantry are broken down into five sub classes.  These are based on the type of weapons they carry.  They are Sonic, Matter, Robotic, Plasma, and Weapons or Mechanical.

 

A Town Killer is a vehicle that carries a Town killing weapon along with its normal weapons.  They have heavier armor and carry the Commander of the Combat Group.  Town Killers have the ability to restock ammo and repair armor damage sustained by the members of the Combat Group while in the field.  The Infantry have armor and weapon enhancing abilities depending on their Type and Troop color.

 

THE FLEET

 

At first The Cores Primary Acquisition and Conquest Fleet (PACF) was composed of many different types of spacecraft from all over the empire.  But this arrangement proved to be inefficient and a waste of natural resources.  Decisions were made and the fleet evolved into The Orbital Fleet and the Landing Fleet.

 

Orbital Fleet

 

The Orbital Fleets are made up of massive transport and combat ships built and manned by the six member of the Cores Inner Council and operate the fleets chip transmitters.  The largest and most feared ship in the Orbital Fleet is the Yenchechie RP 91 Meteor ship.  This massive tubular shaped vessel was originally designed for high-volume asteroid mining.   Asteroids enter one end of the ship, and as they move through the hollow center they’re carved into smaller and smaller pieces by powerful laser cannons.  At the other end the pieces are sorted by size and content and come out ready to be loaded onto transport ships.  It takes a lot of power to run these behemoths.  They get it by consuming the part of the asteroids it processes.  A Yenchechie mining ship can consume between 10% to 15% of everything it processes.  As a weapon of war these ships can be very effective at persuading a world’s leaders to surrender peacefully rather than risk selective planetary bombardment.

 

 

Landing Fleet

 

The Landing Fleets are composed of many different types of craft.  The makeup of these Fleets change as more worlds are brought under the Core’s domain.  These ships are usually operated by the races who build them.  This made combat much more efficient.  However, in order to maintain control over their forces, all Landing Fleet ships are only equipped with chip receivers and repeaters, not transmitters, allowing them to operate within the range of a transmitter without being able to operate on their own.  There are generally three types of Landing ships.  Light, Medium and Heavy.

 

Infantry

 

The Core Infantry is primarily made up of the most aggressive and intelligent species in The Core empire.  Many of these races fought against The Core rather than join it.  All of them ultimately failed.

 

But the Core is a business as well as an empire.  And any good asset a business acquires has to be put to good use.  So these worlds are given special bonuses and compensations for supplying combat troops and technicians necessary to The Cores continued expansion.

 

Weapons

 

Core troops use weapons based on the five different types of troops used when invading a world like Shandakar.  These are:

1. Matter based weapons can manipulate fundamental elements and change how armor reacts and how effective an opponents shielding and counter attacks can be.

2.  Plasma weapons fire plasma based beams, mines, and other plasma based projectiles.

3.  Robotic weapons vary in size, shape and delivery.  The one thing they have in common is they are either remote controlled or pre-programmed.

4.  Sonic based weapons focus on sound and light wave weapons.  These can shatter rocks and destroy anything in their path with sound and light.

5.  Matter weapons.  This group of aliens specialize in any and all mechanical weapons like tanks, motors and projectile based guns.

cf521e16-cdc1-4463-88e4-2dd1f15974b6.jpeg
6ad15992-c366-4f3f-a6de-e289eb64c1d9.jpeg
99ac0994-8daf-43f9-901e-147fae30f5a6.jpeg
f1e47cdb-4efa-4f2b-be05-e5281038f0e6.jpeg
cfe2a276-111a-4a92-8c72-fed1502a67a8.jpeg
ce3e6283-d76c-4847-8699-0091a706ce1a.jpeg
NO PICTURE AVAILABLE

(c) 1994 -2024 Captain Shack Gaming

All rights reserved

  • Discord
  • Instagram
  • Facebook
  • YouTube
  • TikTok
bottom of page